then i would add mods back in, probably starting with mods you suspect might be screwdrivering the castle cells, to see which mods are causing the problem. DO NOT SAVE LIKE THIS, removing mods breaks things, but as long as you don't save without the mods, re-adding it and reloading the previous save with the mod still in should let it continue normally. Previs data is stored in the ESPs, so i would start by disabling everything in your load order (not uninstalling the mod, just turning it off) and seeing if you see the same problem on a nearly-empty load order. with no wall there, you get objects poping in and out, disappearing and reappearing as you change angles, but all the colliders are all still there, so you don't fall through the floor or anything. Is it possible you have something that messed with pre-visiblity data? that's usually how this happens, you have a mod that removes a wall, and the wall still exists in the previs data, so anything behind that wall isn't rendered when you are looking at the wall.
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